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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_UNPROJECT_H
#define IGL_UNPROJECT_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Eigen reimplementation of gluUnproject
///
/// @param[in] win #P by 3 or 3-vector (#P=1) of screen space x, y, and z coordinates
/// @param[in] model 4x4 model-view matrix
/// @param[in] proj 4x4 projection matrix
/// @param[in] viewport 4-long viewport vector
/// @param[out] scene #P by 3 or 3-vector (#P=1) the unprojected x, y, and z coordinates
///
/// \bug The compiler will not complain if V and P are Vector3d, but the
/// result will be incorrect.
template <
typename Derivedwin,
typename Derivedmodel,
typename Derivedproj,
typename Derivedviewport,
typename Derivedscene>
IGL_INLINE void unproject(
const Eigen::MatrixBase<Derivedwin>& win,
const Eigen::MatrixBase<Derivedmodel>& model,
const Eigen::MatrixBase<Derivedproj>& proj,
const Eigen::MatrixBase<Derivedviewport>& viewport,
Eigen::PlainObjectBase<Derivedscene> & scene);
/// \overload
template <typename Scalar>
IGL_INLINE Eigen::Matrix<Scalar,3,1> unproject(
const Eigen::Matrix<Scalar,3,1>& win,
const Eigen::Matrix<Scalar,4,4>& model,
const Eigen::Matrix<Scalar,4,4>& proj,
const Eigen::Matrix<Scalar,4,1>& viewport);
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject.cpp"
#endif
#endif