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#include "triangle_triangle_intersect_shared_vertex.h"
#include "ray_triangle_intersect.h"
#include "barycentric_coordinates.h"
#include "matlab_format.h"
#include <Eigen/Geometry>
#include <iostream>
#include <iomanip>
#include <stdio.h>
// std::signbit
#include <cmath>
//#define IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
#ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
// CGAL::Epeck
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#warning "🐌🐌🐌🐌🐌🐌🐌🐌 Slow debug mode for igl::triangle_triangle_intersect"
#endif
template <
typename DerivedV,
typename DerivedF,
typename Derivedp>
IGL_INLINE bool igl::triangle_triangle_intersect_shared_vertex(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const int f,
const int sf,
const int c,
const Eigen::MatrixBase<Derivedp> & p,
const int g,
const int sg,
const typename DerivedV::Scalar epsilon)
{
static_assert(
std::is_same<typename DerivedV::Scalar,typename Derivedp::Scalar>::value,
"V and p should have same Scalar type");
assert(V.cols() == 3);
assert(p.cols() == 3);
#ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_DEBUG
using Kernel = CGAL::Epeck;
typedef CGAL::Point_3<Kernel> Point_3;
typedef CGAL::Segment_3<Kernel> Segment_3;
typedef CGAL::Triangle_3<Kernel> Triangle_3;
bool cgal_found_intersection = false;
Point_3 Vg[3];
Point_3 Vf[3];
for(int i = 0;i<3;i++)
{
Vg[i] = Point_3(V(F(g,i),0),V(F(g,i),1),V(F(g,i),2));
if(i == c)
{
Vf[i] = Point_3(p(0),p(1),p(2));
}else
{
Vf[i] = Point_3(V(F(f,i),0),V(F(f,i),1),V(F(f,i),2));
}
}
Triangle_3 Tg(Vg[0],Vg[1],Vg[2]);
Triangle_3 Tf(Vf[0],Vf[1],Vf[2]);
#endif
constexpr bool stinker = false;
bool found_intersection = false;
// If they share a vertex and intersect, then an opposite edge must
// stab through the other triangle.
// Using ray_triangle_intersect now, not sure we need this copy or cast
Eigen::RowVector3d g0 = V.row(F(g,0)).template cast<double>();
Eigen::RowVector3d g1 = V.row(F(g,1)).template cast<double>();
Eigen::RowVector3d g2 = V.row(F(g,2)).template cast<double>();
Eigen::RowVector3d fs;
if(((sf+1)%3)==c)
{
fs = p;
}else
{
fs = V.row(F(f,(sf+1)%3));
}
Eigen::RowVector3d fd;
if( ((sf+2)%3)==c )
{
fd = p.template cast<double>();
}else
{
fd = V.row(F(f,(sf+2)%3)).template cast<double>();
}
Eigen::RowVector3d fdir = fd - fs;
double t,u,v;
if(stinker)
{
std::cout<<"T = ["<<g0<<";" <<g1<<";"<<g2<<"];"<<std::endl;
std::cout<<"src = [" <<fs<<"];"<<std::endl;
std::cout<<"dir = [" <<fdir<<"];"<<std::endl;
}
// p = (1-u-v)*a + u*b + v*c
const auto bary = [](
const Eigen::RowVector3d & p,
const Eigen::RowVector3d & a,
const Eigen::RowVector3d & b,
const Eigen::RowVector3d & c,
double & u,
double & v)
{
const auto v0 = (b-a).eval();
const auto v1 = (c-a).eval();
const auto v2 = (p-a).eval();
const double d00 = v0.dot(v0);
const double d01 = v0.dot(v1);
const double d11 = v1.dot(v1);
const double d20 = v2.dot(v0);
const double d21 = v2.dot(v1);
const double denom = d00 * d11 - d01 * d01;
u = (d11 * d20 - d01 * d21) / denom;
v = (d00 * d21 - d01 * d20) / denom;
// Equivalent:
//Eigen::RowVector3d l;
//igl::barycentric_coordinates(p,a,b,c,l);
//u = l(1); v = l(2);
};
// Does the segment (A,B) intersect the triangle (0,0),(1,0),(0,1)?
const auto intersect_unit_helper = [](
const Eigen::RowVector2d & A,
const Eigen::RowVector2d & B) -> bool
{
// Check if P is inside (0,0),(1,0),(0,1) triangle
const auto inside_unit = []( const Eigen::RowVector2d & P) -> bool
{
return P(0) >= 0 && P(1) >= 0 && P(0) + P(1) <= 1;
};
if(inside_unit(A) || inside_unit(B))
{
return true;
}
const auto open_interval_contains_zero = [](
const double a, const double b) -> bool
{
// handle case where either is 0.0 or -0.0
if(a==0 || b==0) { return false; }
return std::signbit(a) != std::signbit(b);
};
// Now check if the segment intersects any of the edges.
// Does A-B intesect X-axis?
if(open_interval_contains_zero(A(1),B(1)))
{
assert((A(1) - B(1)) != 0);
// A and B are on opposite sides of the X-axis
const double t = A(1) / (A(1) - B(1));
const double x = A(0) + t * (B(0) - A(0));
if(x >= 0 && x <= 1)
{
return true;
}
}
// Does A-B intesect Y-axis?
if(open_interval_contains_zero(A(0),B(0)))
{
assert((A(0) - B(0)) != 0);
// A and B are on opposite sides of the Y-axis
const double t = A(0) / (A(0) - B(0));
const double y = A(1) + t * (B(1) - A(1));
if(y >= 0 && y <= 1)
{
return true;
}
}
// Does A-B intersect the line x+y=1?
if(open_interval_contains_zero(A(0) + A(1) - 1.0,B(0) + B(1) - 1.0))
{
assert((A(0) + A(1) - 1.0) - (B(0) + B(1) - 1.0) != 0);
// A and B are on opposite sides of the line x+y=1
// x+y=1
// A(0) + t * (B(0) - A(0)) + A(1) + t * (B(1) - A(1)) = 1
// t * (B(0) - A(0) + B(1) - A(1)) = 1 - A(0) - A(1)
const double t = (1 - A(0) - A(1)) / (B(0) - A(0) + B(1) - A(1));
const double y = A(1) + t * (B(1) - A(1));
if(y >= 0 && y <= 1)
{
return true;
}
}
return false;
};
const auto intersect_unit = [&intersect_unit_helper](
const Eigen::RowVector2d & A,
const Eigen::RowVector2d & B) -> bool
{
#ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
printf("A=[%g,%g];B=[%g,%g];\n",
A(0),A(1),B(0),B(1));
#endif
const bool ret = intersect_unit_helper(A,B);
return ret;
};
const auto point_on_plane = [&epsilon](
const Eigen::RowVector3d & p,
const Eigen::RowVector3d & a,
const Eigen::RowVector3d & b,
const Eigen::RowVector3d & c) -> bool
{
const auto n = (b-a).cross(c-a);
const auto d = n.dot(p-a);
return std::abs(d) < epsilon*n.stableNorm();
};
//if(intersect_triangle1(
// fs.data(),fdir.data(),
// g0.data(),g1.data(),g2.data(),
// &t,&u,&v))
bool parallel = false;
if(ray_triangle_intersect(
fs,fdir,
g0,g1,g2,
epsilon,
t,u,v,parallel))
{
found_intersection = t > 0.0 && t<1.0+epsilon;
}else if(parallel)
{
if(stinker){ printf(" parallel\n"); }
if(point_on_plane(fs,g0,g1,g2))
{
if(stinker){ printf(" coplanar\n"); }
// deal with parallel
Eigen::RowVector2d s2,d2;
bary(fs,g0,g1,g2,s2(0),s2(1));
bary(fd,g0,g1,g2,d2(0),d2(1));
found_intersection = intersect_unit(s2,d2);
}
}
if(stinker){ printf(" found_intersection: %d\n",found_intersection); }
if(!found_intersection)
{
Eigen::RowVector3d fv[3];
fv[0] = V.row(F(f,0)).template cast<double>();
fv[1] = V.row(F(f,1)).template cast<double>();
fv[2] = V.row(F(f,2)).template cast<double>();
fv[c] = p.template cast<double>();
Eigen::RowVector3d gs = V.row(F(g,(sg+1)%3)).template cast<double>();
Eigen::RowVector3d gd = V.row(F(g,(sg+2)%3)).template cast<double>();
Eigen::RowVector3d gdir = gd - gs;
if(stinker)
{
std::cout<<"T = ["<<fv[0]<<";"<<fv[1]<<";"<<fv[2]<<"];"<<std::endl;
std::cout<<"src = [" <<gs<<"];"<<std::endl;
std::cout<<"dir = [" <<gdir<<"];"<<std::endl;
}
if(ray_triangle_intersect(
gs,gdir,
fv[0],fv[1],fv[2],
epsilon,
t,u,v,parallel))
{
found_intersection = t > 0 && t<1+epsilon;
}else if(parallel)
{
if(stinker){ printf(" parallel2\n"); }
if(point_on_plane(gs,fv[0],fv[1],fv[2]))
{
if(stinker){ printf(" coplanar\n"); }
// deal with parallel
//assert(false);
Eigen::RowVector2d s2,d2;
bary(gs,fv[0],fv[1],fv[2],s2(0),s2(1));
bary(gd,fv[0],fv[1],fv[2],d2(0),d2(1));
found_intersection = intersect_unit(s2,d2);
}
}
}
if(stinker){ printf(" found_intersection2: %d\n",found_intersection); }
#ifdef IGL_TRIANGLE_TRIANGLE_INTERSECT_SHARED_VERTEX_DEBUG
if(CGAL::do_intersect(Tg,Tf))
{
CGAL::Object obj = CGAL::intersection(Tg,Tf);
if(const Segment_3 *iseg = CGAL::object_cast<Segment_3 >(&obj))
{
printf(" ✅ sure it's a segment\n");
cgal_found_intersection = true;
}else if(const Point_3 *ipoint = CGAL::object_cast<Point_3 >(&obj))
{
printf(" ❌ it's just the point.\n");
} else if(const Triangle_3 *itri = CGAL::object_cast<Triangle_3 >(&obj))
{
cgal_found_intersection = true;
printf(" ✅ sure it's a triangle\n");
} else if(const std::vector<Point_3 > *polyp =
CGAL::object_cast< std::vector<Point_3 > >(&obj))
{
cgal_found_intersection = true;
printf(" ✅ polygon\n");
}else {
printf(" 🤔 da fuke?\n");
}
}
printf("%d,%d %s vs %s\n",f,c,found_intersection?"☠️":"",cgal_found_intersection?"☠️":"");
if(found_intersection != cgal_found_intersection)
{
printf("Tg = [[%g,%g,%g];[%g,%g,%g];[%g,%g,%g]];\n",
CGAL::to_double(Tg.vertex(0).x()),
CGAL::to_double(Tg.vertex(0).y()),
CGAL::to_double(Tg.vertex(0).z()),
CGAL::to_double(Tg.vertex(1).x()),
CGAL::to_double(Tg.vertex(1).y()),
CGAL::to_double(Tg.vertex(1).z()),
CGAL::to_double(Tg.vertex(2).x()),
CGAL::to_double(Tg.vertex(2).y()),
CGAL::to_double(Tg.vertex(2).z()));
printf("Tf = [[%g,%g,%g];[%g,%g,%g];[%g,%g,%g]];\n",
CGAL::to_double(Tf.vertex(0).x()),
CGAL::to_double(Tf.vertex(0).y()),
CGAL::to_double(Tf.vertex(0).z()),
CGAL::to_double(Tf.vertex(1).x()),
CGAL::to_double(Tf.vertex(1).y()),
CGAL::to_double(Tf.vertex(1).z()),
CGAL::to_double(Tf.vertex(2).x()),
CGAL::to_double(Tf.vertex(2).y()),
CGAL::to_double(Tf.vertex(2).z()));
}
assert(found_intersection == cgal_found_intersection);
#endif
return found_intersection;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, 1, -1, 1, 1, -1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
template bool igl::triangle_triangle_intersect_shared_vertex<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, int, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, int, int, Eigen::Matrix<double, -1, -1, 0, -1, -1>::Scalar);
#endif