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48 lines
1.6 KiB
48 lines
1.6 KiB
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_READWRL_H
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#define IGL_READWRL_H
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#include "igl_inline.h"
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#include <string>
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#include <vector>
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#include <cstdio>
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namespace igl
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{
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/// Read a mesh from an ascii wrl file, filling in vertex positions and face
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/// indices of the first model. Mesh may have faces of any number of degree
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///
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/// @tparam Scalar type for positions and vectors (will be read as double and cast
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/// to Scalar)
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/// @tparam Index type for indices (will be read as int and cast to Index)
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/// @param[in] str path to .wrl file
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/// @param[out] V double matrix of vertex positions #V by 3
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/// @param[out] F #F list of face indices into vertex positions
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/// @return true on success, false on errors
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template <typename Scalar, typename Index>
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IGL_INLINE bool readWRL(
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const std::string wrl_file_name,
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std::vector<std::vector<Scalar > > & V,
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std::vector<std::vector<Index > > & F);
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/// \overload
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/// @param[in,out] wrl_file pointer to already opened .wrl file (will be closed)
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template <typename Scalar, typename Index>
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IGL_INLINE bool readWRL(
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FILE * wrl_file,
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std::vector<std::vector<Scalar > > & V,
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std::vector<std::vector<Index > > & F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "readWRL.cpp"
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#endif
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#endif
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