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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READBF_H
#define IGL_READBF_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
/// @file readBF.h
///
/// A .bf file contains a “bone forest”. Normally a skeleton for linear blend
/// skinning is a “bone tree” with a single root. But this format may store
/// multiple trees, hence a forest.
///
/// Each line contains data about a vertex (joint) of the bone forest:
///
/// [weight index] [parent index] [x] [y] [z] [undocument optional data]
///
/// Indices begin with 0. The weight index is -1 if the bone does not have an
/// associated weight. The parent index is -1 for root nodes. The x,y,z
/// coordinates are offset vectors from this joint’s parent’s location (for
/// roots, an offset from the origin).
namespace igl
{
/// Read a bones forest from a file, returns a list of bone roots
///
/// @param[in] file_name path to .bf bones tree file
/// @param[out] WI #B list of unique weight indices
/// @param[out] P #B list of parent indices into B, -1 for roots
/// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots)
/// @return true on success, false on errors
template <
typename DerivedWI,
typename DerivedP,
typename DerivedO>
IGL_INLINE bool readBF(
const std::string & filename,
Eigen::PlainObjectBase<DerivedWI> & WI,
Eigen::PlainObjectBase<DerivedP> & P,
Eigen::PlainObjectBase<DerivedO> & O);
/// Read bone forest into pure bone-skeleton format, expects only bones (no
/// point handles), and that a root in the .bf <---> no weight attachment.
///
/// @param[in] file_name path to .bf bones tree file
/// @param[out] WI #B list of unique weight indices
/// @param[out] P #B list of parent indices into B, -1 for roots
/// @param[out] O #B by 3 list of tip offset vectors from parent (or position for roots)
/// @param[out] C #C by 3 list of absolute joint locations
/// @param[out] BE #BE by 3 list of bone indices into C, in order of weight index
/// @param[out] P #BE list of parent bone indices into BE, -1 means root bone
/// @return true on success, false on errors
///
/// \see readTGF, bone_parents, forward_kinematics
template <
typename DerivedWI,
typename DerivedbfP,
typename DerivedO,
typename DerivedC,
typename DerivedBE,
typename DerivedP>
IGL_INLINE bool readBF(
const std::string & filename,
Eigen::PlainObjectBase<DerivedWI> & WI,
Eigen::PlainObjectBase<DerivedbfP> & bfP,
Eigen::PlainObjectBase<DerivedO> & O,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedBE> & BE,
Eigen::PlainObjectBase<DerivedP> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "readBF.cpp"
#endif
#endif