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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "is_irregular_vertex.h"
#include <vector>
#include "is_border_vertex.h"
template <typename DerivedF>
IGL_INLINE std::vector<bool> igl::is_irregular_vertex(const Eigen::MatrixBase<DerivedF> &F)
{
Eigen::VectorXi count = Eigen::VectorXi::Zero(F.maxCoeff()+1);
for(unsigned i=0; i<F.rows();++i)
{
for(unsigned j=0; j<F.cols();++j)
{
if (F(i,j) < F(i,(j+1)%F.cols())) // avoid duplicate edges
{
count(F(i,j )) += 1;
count(F(i,(j+1)%F.cols())) += 1;
}
}
}
std::vector<bool> border;
if(F.cols() == 3)
{
border = is_border_vertex(F);
}else
{
assert(F.cols() == 4 && "Only triangle and quad meshes are supported");
// Silly way to find border vertices for now
Eigen::Matrix<typename DerivedF::Scalar, Eigen::Dynamic, Eigen::Dynamic> T(2*F.rows(),3);
T << F.col(0), F.col(1), F.col(2),
F.col(0), F.col(2), F.col(3);
border = is_border_vertex(T);
}
std::vector<bool> res(count.size());
for (unsigned i=0; i<res.size(); ++i)
res[i] = !border[i] && count[i] != (F.cols() == 3 ? 6 : 4 );
return res;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template std::vector<bool, std::allocator<bool> > igl::is_irregular_vertex<Eigen::Matrix<int, -1, 3, 0, -1, 3> > (Eigen::MatrixBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&);
template std::vector<bool, std::allocator<bool> > igl::is_irregular_vertex<Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&);
#endif