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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FACES_FIRST_H
#define IGL_FACES_FIRST_H
#include "igl_inline.h"
namespace igl
{
/// Reorder vertices so that vertices in face list come before
/// vertices that don't appear in the face list. This is especially useful if
/// the face list contains only surface faces and you want surface vertices
/// listed before internal vertices
///
///
/// @tparam MatV matrix for vertex positions, e.g. MatrixXd
/// @tparam MatF matrix for face indices, e.g. MatrixXi
/// @tparam VecI vector for index map, e.g. VectorXi
/// @param[in] V # vertices by 3 vertex positions
/// @param[in] F # faces by 3 list of face indices
/// @param[out] RV # vertices by 3 vertex positions, order such that if the jth vertex is
/// some face in F, and the kth vertex is not then j comes before k
/// @param[out] RF # faces by 3 list of face indices, reindexed to use RV
/// @param[out] IM #V by 1 list of indices such that: RF = IM(F) and RT = IM(T)
/// and RV(IM,:) = V
///
///
/// #### Example:
/// \code{cpp}
/// // Tet mesh in (V,T,F)
/// faces_first(V,F,IM);
/// T = T.unaryExpr(bind1st(mem_fun( static_cast<VectorXi::Scalar&
/// (VectorXi::*)(VectorXi::Index)>(&VectorXi::operator())),
/// &IM)).eval();
/// \endcode
template <typename MatV, typename MatF, typename VecI>
IGL_INLINE void faces_first(
const MatV & V,
const MatF & F,
MatV & RV,
MatF & RF,
VecI & IM);
/// \overload
template <typename MatV, typename MatF, typename VecI>
IGL_INLINE void faces_first(
MatV & V,
MatF & F,
VecI & IM);
}
#ifndef IGL_STATIC_LIBRARY
# include "faces_first.cpp"
#endif
#endif