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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_LINE_MESH_INTERSECTION_H
#define IGL_EMBREE_LINE_MESH_INTERSECTION_H
#include "../igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <vector>
namespace igl
{
namespace embree
{
/// Project the point cloud V_source onto the triangle mesh
/// V_target,F_target.
/// A ray is casted for every vertex in the direction specified by
/// N_source and its opposite.
///
/// @param[in] V_source: #Vx3 Vertices of the source mesh
/// @param[in] N_source: #Vx3 Normals of the point cloud
/// @param[in] V_target: #V2x3 Vertices of the target mesh
/// @param[in] F_target: #F2x3 Faces of the target mesh
///
/// @return #Vx3 matrix of baricentric coordinate. Each row corresponds to
/// a vertex of the projected mesh and it has the following format:
/// id b1 b2. id is the id of a face of the source mesh. b1 and b2 are
/// the barycentric coordinates wrt the first two edges of the triangle
/// To convert to standard global coordinates, see barycentric_to_global.h
template <typename ScalarMatrix, typename IndexMatrix>
IGL_INLINE ScalarMatrix line_mesh_intersection
(
const ScalarMatrix & V_source,
const ScalarMatrix & N_source,
const ScalarMatrix & V_target,
const IndexMatrix & F_target
);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "line_mesh_intersection.cpp"
#endif
#endif