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396 lines
10 KiB
396 lines
10 KiB
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#include "EmbreeIntersector.h"
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// Implementation
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#include "../EPS.h"
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IGL_INLINE igl::embree::EmbreeIntersector::EmbreeIntersector()
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:
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//scene(NULL),
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geomID(0),
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vertices(NULL),
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triangles(NULL),
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initialized(false),
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device(igl::embree::EmbreeDevice::get_device())
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{
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}
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IGL_INLINE igl::embree::EmbreeIntersector::EmbreeIntersector(
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const EmbreeIntersector &)
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:// To make -Weffc++ happy
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//scene(NULL),
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geomID(0),
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vertices(NULL),
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triangles(NULL),
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initialized(false)
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{
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assert(false && "Embree: Copying EmbreeIntersector is not allowed");
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}
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IGL_INLINE igl::embree::EmbreeIntersector & igl::embree::EmbreeIntersector::operator=(
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const EmbreeIntersector &)
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{
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assert(false && "Embree: Assigning an EmbreeIntersector is not allowed");
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return *this;
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}
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IGL_INLINE void igl::embree::EmbreeIntersector::init(
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const PointMatrixType& V,
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const FaceMatrixType& F,
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bool isStatic)
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{
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std::vector<const PointMatrixType*> Vtemp;
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std::vector<const FaceMatrixType*> Ftemp;
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std::vector<int> masks;
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Vtemp.push_back(&V);
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Ftemp.push_back(&F);
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masks.push_back(0xFFFFFFFF);
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init(Vtemp,Ftemp,masks,isStatic);
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}
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IGL_INLINE void igl::embree::EmbreeIntersector::init(
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const std::vector<const PointMatrixType*>& V,
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const std::vector<const FaceMatrixType*>& F,
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const std::vector<int>& masks,
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bool isStatic)
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{
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if(initialized)
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deinit();
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using namespace std;
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if(V.size() == 0 || F.size() == 0)
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{
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std::cerr << "Embree: No geometry specified!";
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return;
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}
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RTCBuildQuality buildQuality = isStatic ? RTC_BUILD_QUALITY_HIGH : RTC_BUILD_QUALITY_MEDIUM;
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// create a scene
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scene = rtcNewScene(device);
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rtcSetSceneFlags(scene, RTC_SCENE_FLAG_ROBUST);
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rtcSetSceneBuildQuality(scene, buildQuality);
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for(int g=0;g<(int)V.size();g++)
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{
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// create triangle mesh geometry in that scene
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RTCGeometry geom_0 = rtcNewGeometry (device, RTC_GEOMETRY_TYPE_TRIANGLE);
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rtcSetGeometryBuildQuality(geom_0,buildQuality);
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rtcSetGeometryTimeStepCount(geom_0,1);
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geomID = rtcAttachGeometry(scene,geom_0);
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rtcReleaseGeometry(geom_0);
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// fill vertex buffer
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vertices = (Vertex*)rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_VERTEX,0,RTC_FORMAT_FLOAT3,4*sizeof(float),V[g]->rows());
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for(int i=0;i<(int)V[g]->rows();i++)
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{
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vertices[i].x = (float)V[g]->coeff(i,0);
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vertices[i].y = (float)V[g]->coeff(i,1);
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vertices[i].z = (float)V[g]->coeff(i,2);
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}
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// fill triangle buffer
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triangles = (Triangle*) rtcSetNewGeometryBuffer(geom_0,RTC_BUFFER_TYPE_INDEX,0,RTC_FORMAT_UINT3,3*sizeof(int),F[g]->rows());
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for(int i=0;i<(int)F[g]->rows();i++)
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{
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triangles[i].v0 = (int)F[g]->coeff(i,0);
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triangles[i].v1 = (int)F[g]->coeff(i,1);
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triangles[i].v2 = (int)F[g]->coeff(i,2);
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}
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rtcSetGeometryMask(geom_0,masks[g]);
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rtcCommitGeometry(geom_0);
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}
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rtcCommitScene(scene);
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if(rtcGetDeviceError (device) != RTC_ERROR_NONE)
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std::cerr << "Embree: An error occurred while initializing the provided geometry!" << endl;
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#ifdef IGL_VERBOSE
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else
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std::cerr << "Embree: geometry added." << endl;
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#endif
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initialized = true;
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}
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IGL_INLINE igl::embree::EmbreeIntersector
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::~EmbreeIntersector()
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{
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if(initialized)
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deinit();
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igl::embree::EmbreeDevice::release_device();
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}
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IGL_INLINE void igl::embree::EmbreeIntersector::deinit()
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{
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if(device && scene)
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{
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rtcReleaseScene(scene);
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if(rtcGetDeviceError (device) != RTC_ERROR_NONE)
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{
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std::cerr << "Embree: An error occurred while resetting!" << std::endl;
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}
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#ifdef IGL_VERBOSE
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else
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{
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std::cerr << "Embree: geometry removed." << std::endl;
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}
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#endif
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}
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}
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IGL_INLINE bool igl::embree::EmbreeIntersector::intersectRay(
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const Eigen::RowVector3f& origin,
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const Eigen::RowVector3f& direction,
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Hit& hit,
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float tnear,
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float tfar,
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int mask) const
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{
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RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays
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ray.ray.flags = 0;
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createRay(ray, origin,direction,tnear,tfar,mask);
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// shot ray
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{
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RTCIntersectContext context;
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rtcInitIntersectContext(&context);
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rtcIntersect1(scene,&context,&ray);
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ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces
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ray.hit.Ng_y = -ray.hit.Ng_y;
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ray.hit.Ng_z = -ray.hit.Ng_z;
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}
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#ifdef IGL_VERBOSE
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if(rtcGetDeviceError (device) != RTC_ERROR_NONE)
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std::cerr << "Embree: An error occurred while resetting!" << std::endl;
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#endif
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if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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hit.id = ray.hit.primID;
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hit.gid = ray.hit.geomID;
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hit.u = ray.hit.u;
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hit.v = ray.hit.v;
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hit.t = ray.ray.tfar;
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return true;
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}
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return false;
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}
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IGL_INLINE bool igl::embree::EmbreeIntersector::intersectBeam(
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const Eigen::RowVector3f& origin,
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const Eigen::RowVector3f& direction,
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Hit& hit,
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float tnear,
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float tfar,
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int mask,
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int geoId,
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bool closestHit,
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unsigned int samples) const
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{
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bool hasHit = false;
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Hit bestHit;
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if(closestHit)
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bestHit.t = std::numeric_limits<float>::max();
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else
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bestHit.t = 0;
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if((intersectRay(origin,direction,hit,tnear,tfar,mask) && (hit.gid == geoId || geoId == -1)))
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{
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bestHit = hit;
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hasHit = true;
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}
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// sample points around actual ray (conservative hitcheck)
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const float eps= 1e-5;
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Eigen::RowVector3f up(0,1,0);
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if (direction.cross(up).norm() < eps) up = Eigen::RowVector3f(1,0,0);
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Eigen::RowVector3f offset = direction.cross(up).normalized();
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Eigen::Matrix3f rot = Eigen::AngleAxis<float>(2*3.14159265358979/samples,direction).toRotationMatrix();
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for(int r=0;r<(int)samples;r++)
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{
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if(intersectRay(origin+offset*eps,direction,hit,tnear,tfar,mask) &&
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((closestHit && (hit.t < bestHit.t)) ||
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(!closestHit && (hit.t > bestHit.t))) &&
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(hit.gid == geoId || geoId == -1))
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{
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bestHit = hit;
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hasHit = true;
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}
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offset = rot*offset.transpose();
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}
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hit = bestHit;
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return hasHit;
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}
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IGL_INLINE bool
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igl::embree::EmbreeIntersector
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::intersectRay(
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const Eigen::RowVector3f& origin,
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const Eigen::RowVector3f& direction,
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std::vector<Hit > &hits,
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int& num_rays,
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float tnear,
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float tfar,
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int mask) const
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{
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using namespace std;
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num_rays = 0;
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hits.clear();
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int last_id0 = -1;
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double self_hits = 0;
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// This epsilon is directly correleated to the number of missed hits, smaller
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// means more accurate and slower
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//const double eps = DOUBLE_EPS;
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const double eps = FLOAT_EPS;
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double min_t = tnear;
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bool large_hits_warned = false;
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RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays
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ray.ray.flags = 0;
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createRay(ray,origin,direction,tnear,tfar,mask);
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while(true)
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{
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ray.ray.tnear = min_t;
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ray.ray.tfar = tfar;
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ray.hit.geomID = RTC_INVALID_GEOMETRY_ID;
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ray.hit.primID = RTC_INVALID_GEOMETRY_ID;
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ray.hit.instID[0] = RTC_INVALID_GEOMETRY_ID;
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num_rays++;
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{
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RTCIntersectContext context;
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rtcInitIntersectContext(&context);
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rtcIntersect1(scene,&context,&ray);
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ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces
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ray.hit.Ng_y = -ray.hit.Ng_y;
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ray.hit.Ng_z = -ray.hit.Ng_z;
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}
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if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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// Hit self again, progressively advance
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if(ray.hit.primID == last_id0 || ray.ray.tfar <= min_t)
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{
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// push min_t a bit more
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//double t_push = pow(2.0,self_hits-4)*(hit.t<eps?eps:hit.t);
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double t_push = pow(2.0,self_hits)*eps;
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#ifdef IGL_VERBOSE
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std::cerr<<" t_push: "<<t_push<<endl;
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#endif
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//o = o+t_push*d;
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min_t += t_push;
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self_hits++;
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}
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else
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{
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Hit hit;
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hit.id = ray.hit.primID;
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hit.gid = ray.hit.geomID;
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hit.u = ray.hit.u;
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hit.v = ray.hit.v;
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hit.t = ray.ray.tfar;
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hits.push_back(hit);
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#ifdef IGL_VERBOSE
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std::cerr<<" t: "<<hit.t<<endl;
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#endif
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// Instead of moving origin, just change min_t. That way calculations
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// all use exactly same origin values
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min_t = ray.ray.tfar;
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// reset t_scale
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self_hits = 0;
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}
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last_id0 = ray.hit.primID;
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}
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else
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break; // no more hits
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if(hits.size()>1000 && !large_hits_warned)
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{
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std::cout<<"Warning: Large number of hits..."<<endl;
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std::cout<<"[ ";
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for(vector<Hit>::iterator hit = hits.begin(); hit != hits.end();hit++)
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{
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std::cout<<(hit->id+1)<<" ";
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}
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std::cout.precision(std::numeric_limits< double >::digits10);
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std::cout<<"[ ";
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for(vector<Hit>::iterator hit = hits.begin(); hit != hits.end(); hit++)
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{
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std::cout<<(hit->t)<<endl;;
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}
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std::cout<<"]"<<endl;
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large_hits_warned = true;
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return hits.empty();
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}
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}
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return hits.empty();
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}
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IGL_INLINE bool
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igl::embree::EmbreeIntersector
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::intersectSegment(const Eigen::RowVector3f& a, const Eigen::RowVector3f& ab, Hit &hit, int mask) const
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{
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RTCRayHit ray; // EMBREE_FIXME: use RTCRay for occlusion rays
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ray.ray.flags = 0;
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createRay(ray,a,ab,0,1.0,mask);
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{
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RTCIntersectContext context;
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rtcInitIntersectContext(&context);
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rtcIntersect1(scene,&context,&ray);
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ray.hit.Ng_x = -ray.hit.Ng_x; // EMBREE_FIXME: only correct for triangles,quads, and subdivision surfaces
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ray.hit.Ng_y = -ray.hit.Ng_y;
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ray.hit.Ng_z = -ray.hit.Ng_z;
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}
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if((unsigned)ray.hit.geomID != RTC_INVALID_GEOMETRY_ID)
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{
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hit.id = ray.hit.primID;
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hit.gid = ray.hit.geomID;
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hit.u = ray.hit.u;
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hit.v = ray.hit.v;
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hit.t = ray.ray.tfar;
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return true;
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}
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return false;
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}
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IGL_INLINE void
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igl::embree::EmbreeIntersector
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::createRay(RTCRayHit& ray, const Eigen::RowVector3f& origin, const Eigen::RowVector3f& direction, float tnear, float tfar, int mask) const
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{
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ray.ray.org_x = origin[0];
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ray.ray.org_y = origin[1];
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ray.ray.org_z = origin[2];
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ray.ray.dir_x = direction[0];
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ray.ray.dir_y = direction[1];
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ray.ray.dir_z = direction[2];
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ray.ray.tnear = tnear;
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ray.ray.tfar = tfar;
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ray.ray.id = RTC_INVALID_GEOMETRY_ID;
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ray.ray.mask = mask;
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ray.ray.time = 0.0f;
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ray.hit.geomID = RTC_INVALID_GEOMETRY_ID;
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ray.hit.instID[0] = RTC_INVALID_GEOMETRY_ID;
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ray.hit.primID = RTC_INVALID_GEOMETRY_ID;
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}
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