You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

118 lines
5.5 KiB

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_MARCHINGCUBES_H
#define IGL_COPYLEFT_MARCHINGCUBES_H
#include "../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
/// Performs marching cubes reconstruction on a grid defined by values, and
/// points, and generates a mesh defined by vertices and faces
///
/// @param[in] values #number_of_grid_points x 1 array -- the scalar values of an
/// implicit function defined on the grid points (<0 in the inside of the
/// surface, 0 on the border, >0 outside)
/// @param[in] points #number_of_grid_points x 3 array -- 3-D positions of the grid
/// points, ordered in x,y,z order:
/// points[index] = the point at (x,y,z) where :
/// x = (index % (xres -1),
/// y = (index / (xres-1)) %(yres-1),
/// z = index / (xres -1) / (yres -1) ).
/// where x,y,z index x, y, z dimensions
/// i.e. index = x + y*xres + z*xres*yres
/// @param[in] xres resolutions of the grid in x dimension
/// @param[in] yres resolutions of the grid in y dimension
/// @param[in] zres resolutions of the grid in z dimension
/// @param[in] isovalue the isovalue of the surface to reconstruct
/// @param[out] vertices #V by 3 list of mesh vertex positions
/// @param[out] faces #F by 3 list of mesh triangle indices
///
/// \see igl::marching_cubes
template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedFaces>
IGL_INLINE void marching_cubes(
const Eigen::MatrixBase<DerivedValues> &values,
const Eigen::MatrixBase<DerivedPoints> &points,
const unsigned x_res,
const unsigned y_res,
const unsigned z_res,
const double isovalue,
Eigen::PlainObjectBase<DerivedVertices> &vertices,
Eigen::PlainObjectBase<DerivedFaces> &faces);
/// \overload
/// Overload of the above function where the isovalue defaults to 0.0
template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedFaces>
IGL_INLINE void marching_cubes(
const Eigen::MatrixBase<DerivedValues> &values,
const Eigen::MatrixBase<DerivedPoints> &points,
const unsigned x_res,
const unsigned y_res,
const unsigned z_res,
Eigen::PlainObjectBase<DerivedVertices> &vertices,
Eigen::PlainObjectBase<DerivedFaces> &faces);
/// \overload
/// @param[in] value_fun a function that takes a 3D point and returns a scalar value
template <
typename DerivedValue,
typename DerivedPoint,
typename DerivedPoints,
typename DerivedVertices,
typename DerivedFaces>
IGL_INLINE void marching_cubes(
const std::function< DerivedValue(const DerivedPoint & ) > & value_fun,
const Eigen::MatrixBase<DerivedPoints> &points,
const unsigned x_res,
const unsigned y_res,
const unsigned z_res,
const double isovalue,
Eigen::PlainObjectBase<DerivedVertices> &vertices,
Eigen::PlainObjectBase<DerivedFaces> &faces);
/// Perform marching cubes reconstruction on the sparse grid cells defined by (indices, points).
/// The indices parameter is an nx8 dense array of index values into the points and values arrays.
/// Each row of indices represents a cube for which to generate vertices and faces over.
///
/// @param[in] values #number_of_grid_points x 1 array -- the scalar values of an
/// implicit function defined on the grid points (<0 in the inside of the
/// surface, 0 on the border, >0 outside)
/// @param[in] points #number_of_grid_points x 3 array -- 3-D positions of the grid
/// points, ordered in x,y,z order:
/// @param[in] indices #cubes x 8 array -- one row for each cube where each value is
/// the index of a vertex in points and a scalar in values.
/// i.e. points[indices[i, j]] = the position of the j'th vertex of the i'th cube
/// @param[out] vertices #V by 3 list of mesh vertex positions
/// @param[out] faces #F by 3 list of mesh triangle indices
///
/// \note The winding direction of the cube indices will affect the output winding of the faces
///
template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedIndices, typename DerivedFaces>
IGL_INLINE void marching_cubes(
const Eigen::MatrixBase<DerivedValues> &values,
const Eigen::MatrixBase<DerivedPoints> &points,
const Eigen::MatrixBase<DerivedIndices> &indices,
const double isovalue,
Eigen::PlainObjectBase<DerivedVertices> &vertices,
Eigen::PlainObjectBase<DerivedFaces> &faces);
/// \overload
/// \brief isovalue defaults to 0.0
template <typename DerivedValues, typename DerivedPoints, typename DerivedVertices, typename DerivedIndices, typename DerivedFaces>
IGL_INLINE void marching_cubes(
const Eigen::MatrixBase<DerivedValues> &values,
const Eigen::MatrixBase<DerivedPoints> &points,
const Eigen::MatrixBase<DerivedIndices> &indices,
Eigen::PlainObjectBase<DerivedVertices> &vertices,
Eigen::PlainObjectBase<DerivedFaces> &faces);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "marching_cubes.cpp"
#endif
#endif