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236 lines
5.6 KiB
236 lines
5.6 KiB
#include <igl/cat.h>
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#include <igl/edge_lengths.h>
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#include <igl/per_edge_normals.h>
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#include <igl/per_face_normals.h>
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#include <igl/per_vertex_normals.h>
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#include <igl/point_mesh_squared_distance.h>
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#include <igl/readMESH.h>
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#include <igl/signed_distance.h>
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#include <igl/slice_mask.h>
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#include <igl/marching_tets.h>
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#include <igl/upsample.h>
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#include <igl/opengl/glfw/Viewer.h>
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#include <igl/writeOBJ.h>
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#include <Eigen/Sparse>
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#include <iostream>
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Eigen::MatrixXd V;
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Eigen::MatrixXi T,F;
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igl::AABB<Eigen::MatrixXd,3> tree;
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igl::FastWindingNumberBVH fwn_bvh;
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Eigen::MatrixXd FN,VN,EN;
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Eigen::MatrixXi E;
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Eigen::VectorXi EMAP;
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double max_distance = 1;
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double slice_z = 0.5;
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bool overlay = false;
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bool useFastWindingNumber = false;
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const Eigen::MatrixXd CM =
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(Eigen::MatrixXd(50,3)<<
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242,242,242,
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247,251,253,
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228,234,238,
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233,243,249,
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214,227,234,
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217,234,244,
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199,218,230,
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203,226,240,
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186,211,226,
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187,217,236,
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171,203,222,
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173,209,232,
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157,195,218,
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158,201,228,
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142,187,214,
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143,193,223,
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129,179,210,
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128,185,219,
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114,171,206,
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112,176,215,
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100,163,202,
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98,168,211,
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86,156,198,
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82,159,207,
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71,148,194,
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255,247,223,
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242,230,204,
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255,235,206,
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242,219,189,
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255,225,191,
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242,209,175,
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255,214,176,
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242,198,159,
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255,203,160,
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242,188,145,
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255,192,145,
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242,177,129,
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255,181,128,
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242,167,115,
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255,170,113,
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242,157,101,
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255,159,97,
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242,146,85,
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255,148,82,
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242,136,71,
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255,137,65,
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242,125,55,
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255,126,50,
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242,115,41,
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255,116,36).finished()/255.0;
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void update_visualization(igl::opengl::glfw::Viewer & viewer)
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{
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using namespace Eigen;
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using namespace std;
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Eigen::Vector4d plane(
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0,0,1,-((1-slice_z)*V.col(2).minCoeff()+slice_z*V.col(2).maxCoeff()));
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MatrixXd V_vis;
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MatrixXi F_vis;
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// Extract triangle mesh slice through volume mesh and subdivide nasty
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// triangles
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{
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VectorXi J;
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SparseMatrix<double> bary;
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{
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// Value of plane's implicit function at all vertices
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const VectorXd IV =
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(V.col(0)*plane(0) +
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V.col(1)*plane(1) +
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V.col(2)*plane(2)).array()
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+ plane(3);
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igl::marching_tets(V,T,IV,V_vis,F_vis,J,bary);
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igl::writeOBJ("vis.obj",V_vis,F_vis);
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}
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while(true)
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{
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MatrixXd l;
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igl::edge_lengths(V_vis,F_vis,l);
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l /= (V_vis.colwise().maxCoeff() - V_vis.colwise().minCoeff()).norm();
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const double max_l = 0.03;
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if(l.maxCoeff()<max_l)
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{
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break;
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}
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Array<bool,Dynamic,1> bad = l.array().rowwise().maxCoeff() > max_l;
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MatrixXi F_vis_bad, F_vis_good;
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igl::slice_mask(F_vis,bad,1,F_vis_bad);
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igl::slice_mask(F_vis,(bad!=true).eval(),1,F_vis_good);
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igl::upsample(V_vis,F_vis_bad);
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F_vis = igl::cat(1,F_vis_bad,F_vis_good);
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}
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}
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// Compute signed distance
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VectorXd S_vis;
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if (!useFastWindingNumber)
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{
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VectorXi I;
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MatrixXd N,C;
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// Bunny is a watertight mesh so use pseudonormal for signing
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signed_distance_pseudonormal(V_vis,V,F,tree,FN,VN,EN,EMAP,S_vis,I,C,N);
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} else {
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signed_distance_fast_winding_number(V_vis, V, F, tree, fwn_bvh, S_vis);
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}
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const auto & append_mesh = [&F_vis,&V_vis](
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const Eigen::MatrixXd & V,
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const Eigen::MatrixXi & F,
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const RowVector3d & color)
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{
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F_vis.conservativeResize(F_vis.rows()+F.rows(),3);
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F_vis.bottomRows(F.rows()) = F.array()+V_vis.rows();
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V_vis.conservativeResize(V_vis.rows()+V.rows(),3);
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V_vis.bottomRows(V.rows()) = V;
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};
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if(overlay)
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{
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append_mesh(V,F,RowVector3d(0.8,0.8,0.8));
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}
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viewer.data().clear();
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viewer.data().set_mesh(V_vis,F_vis);
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viewer.data().set_colormap(CM);
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viewer.data().set_data(S_vis);
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viewer.core().lighting_factor = overlay;
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}
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bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int mod)
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{
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switch(key)
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{
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default:
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return false;
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case ' ':
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overlay ^= true;
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break;
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case '.':
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slice_z = std::min(slice_z+0.01,0.99);
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break;
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case ',':
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slice_z = std::max(slice_z-0.01,0.01);
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break;
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case '1':
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useFastWindingNumber = true;
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break;
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case '2':
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useFastWindingNumber = false;
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break;
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}
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update_visualization(viewer);
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return true;
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}
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int main(int argc, char *argv[])
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{
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using namespace Eigen;
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using namespace std;
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cout<<"Usage:"<<endl;
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cout<<"[space] toggle showing surface."<<endl;
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cout<<"'.'/',' push back/pull forward slicing plane."<<endl;
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cout<< "1/2 toggle between fast winding number (1) and pseudonormal (2) signing. \n";
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cout<<endl;
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// Load mesh: (V,T) tet-mesh of convex hull, F contains original surface
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// triangles
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igl::readMESH(TUTORIAL_SHARED_PATH "/bunny.mesh",V,T,F);
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// Encapsulated call to point_mesh_squared_distance to determine bounds
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{
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VectorXd sqrD;
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VectorXi I;
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MatrixXd C;
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igl::point_mesh_squared_distance(V,V,F,sqrD,I,C);
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max_distance = sqrt(sqrD.maxCoeff());
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}
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// Fast winding and Pseudo normal depend on differnt AABB trees... We initialize both here.
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// Pseudonormal setup...
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// Precompute signed distance AABB tree
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tree.init(V,F);
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// Precompute vertex,edge and face normals
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igl::per_face_normals(V,F,FN);
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igl::per_vertex_normals(
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V,F,igl::PER_VERTEX_NORMALS_WEIGHTING_TYPE_ANGLE,FN,VN);
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igl::per_edge_normals(
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V,F,igl::PER_EDGE_NORMALS_WEIGHTING_TYPE_UNIFORM,FN,EN,E,EMAP);
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// fast winding number setup (just init fwn bvh)
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igl::fast_winding_number(V, F, 2, fwn_bvh);
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// Plot the generated mesh
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igl::opengl::glfw::Viewer viewer;
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update_visualization(viewer);
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viewer.callback_key_down = &key_down;
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viewer.data().show_lines = false;
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viewer.launch();
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}
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