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#include "precomputation.h"
#include <igl/readDMAT.h>
#include <igl/readOBJ.h>
#include <igl/arap.h>
#include <igl/arap_dof.h>
#include <igl/opengl/glfw/Viewer.h>
#include <Eigen/Geometry>
#include <Eigen/StdVector>
#include <vector>
#include <algorithm>
#include <iostream>
typedef
std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
RotationList;
const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
Eigen::MatrixXd V,U,M;
Eigen::MatrixXi F;
Eigen::VectorXi S,b;
Eigen::MatrixXd L;
Eigen::RowVector3d mid;
double anim_t = 0.0;
double anim_t_dir = 0.03;
double bbd = 1.0;
bool resolve = true;
igl::ARAPData arap_data,arap_grouped_data;
igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
enum ModeType
{
MODE_TYPE_ARAP = 0,
MODE_TYPE_ARAP_GROUPED = 1,
MODE_TYPE_ARAP_DOF = 2,
NUM_MODE_TYPES = 4
} mode = MODE_TYPE_ARAP;
bool pre_draw(igl::opengl::glfw::Viewer & viewer)
{
using namespace Eigen;
using namespace std;
if(resolve)
{
MatrixXd bc(b.size(),V.cols());
VectorXd Beq(3*b.size());
for(int i = 0;i<b.size();i++)
{
bc.row(i) = V.row(b(i));
switch(i%4)
{
case 2:
bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
break;
case 1:
bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
break;
case 0:
bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
break;
}
Beq(3*i+0) = bc(i,0);
Beq(3*i+1) = bc(i,1);
Beq(3*i+2) = bc(i,2);
}
switch(mode)
{
default:
assert("unknown mode");
case MODE_TYPE_ARAP:
igl::arap_solve(bc,arap_data,U);
break;
case MODE_TYPE_ARAP_GROUPED:
igl::arap_solve(bc,arap_grouped_data,U);
break;
case MODE_TYPE_ARAP_DOF:
{
VectorXd L0 = L;
arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
const auto & Ucol = M*L;
U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
break;
}
}
viewer.data().set_vertices(U);
viewer.data().set_points(bc,sea_green);
viewer.data().compute_normals();
if(viewer.core().is_animating)
{
anim_t += anim_t_dir;
}else
{
resolve = false;
}
}
return false;
}
bool key_down(igl::opengl::glfw::Viewer &viewer, unsigned char key, int mods)
{
switch(key)
{
case '0':
anim_t = 0;
resolve = true;
return true;
case '.':
mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
resolve = true;
return true;
case ',':
mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
resolve = true;
return true;
case ' ':
viewer.core().is_animating = !viewer.core().is_animating;
if(viewer.core().is_animating)
{
resolve = true;
}
return true;
}
return false;
}
int main(int argc, char *argv[])
{
using namespace Eigen;
using namespace std;
igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
U=V;
MatrixXd W;
igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W);
precomputation(V,F,W,M,b,L,arap_data,arap_grouped_data,arap_dof_data);
// bounding box diagonal
bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
// Plot the mesh with pseudocolors
igl::opengl::glfw::Viewer viewer;
viewer.data().set_mesh(U, F);
viewer.data().add_points(V(b,Eigen::all),sea_green);
viewer.data().show_lines = false;
viewer.callback_pre_draw = &pre_draw;
viewer.callback_key_down = &key_down;
viewer.core().is_animating = false;
viewer.core().animation_max_fps = 30.;
cout<<
"Press [space] to toggle animation."<<endl<<
"Press '0' to reset pose."<<endl<<
"Press '.' to switch to next deformation method."<<endl<<
"Press ',' to switch to previous deformation method."<<endl;
viewer.launch();
}