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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_UNZIP_CORNERS_H
#define IGL_UNZIP_CORNERS_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include <functional>
namespace igl
{
/// Given a triangle mesh where corners of each triangle index
/// different matrices of attributes (e.g. read from an OBJ file), unzip the
/// corners into unique efficiently: attributes become properly vertex valued
/// (usually creating greater than #V but less than #F*3 vertices).
///
/// To pass a list of attributes this function takes an std::vector of
/// std::reference_wrapper of an Eigen::... type. This allows you to use list
/// initializers **without** incurring a copy, but means you'll need to
/// provide the derived type of A as an explicit template parameter:
///
/// unzip_corners<Eigen::MatrixXi>({F,FTC,FN},U,G,J);
///
/// @param[in] A #A list of #F by 3 attribute indices, typically {F,FTC,FN}
/// @param[out] U #U by #A list of indices into each attribute for each unique mesh
/// vertex: U(v,a) is the attribute index of vertex v in attribute a.
/// @param[out] G #F by 3 list of triangle indices into U
/// @param[out] J #F*3 by 1 list of indices so that A[](i,j) = U.row(i+j*#F)
///
/// #### Matlibberish Example
///
/// [V,F,TC,FTC] = readOBJ('~/Downloads/kiwis/kiwi.obj');
/// [U,G] = unzip_corners(cat(3,F,FTC));
/// % display mesh
/// tsurf(G,V(U(:,1),:));
/// % display texture coordinates
/// tsurf(G,TC(U(:,2),:));
///
template < typename DerivedA, typename DerivedU, typename DerivedG, typename DerivedJ>
IGL_INLINE void unzip_corners(
const std::vector<std::reference_wrapper<DerivedA> > & A,
Eigen::PlainObjectBase<DerivedU> & U,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedJ> & J);
}
#ifndef IGL_STATIC_LIBRARY
# include "unzip_corners.cpp"
#endif
#endif