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#ifndef IGL_TURNING_NUMBER_H
#define IGL_TURNING_NUMBER_H
#include <Eigen/Core>
#include "igl_inline.h"
namespace igl
{
/// Compute the turning number of a closed curve in the plane.
///
/// @param[in] V #V by 2 list of vertex positions
/// @return tn turning number
///
template <typename DerivedV>
IGL_INLINE typename DerivedV::Scalar turning_number(
const Eigen::MatrixBase<DerivedV> & V);
}
#ifndef IGL_STATIC_LIBRARY
# include "turning_number.cpp"
#endif
#endif