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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RGB_TO_HSV_H
#define IGL_RGB_TO_HSV_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
/// Convert RGB to HSV
///
/// @param[in] rgb rgb triplet in (0,1)³
/// @param[out] hsv hsv triplet in (0,360),(0,1),(0,1)
template <typename R,typename H>
IGL_INLINE void rgb_to_hsv(const R * rgb, H * hsv);
/// \overload
/// @param[in] R #R by 3 list of rgb triplets in (0,1)ⁿˣ³
/// @param[out] H #R by 3 list of hsv triplets in [(0,360),(0,1),(0,1)]ⁿ
template <typename DerivedR,typename DerivedH>
IGL_INLINE void rgb_to_hsv(
const Eigen::PlainObjectBase<DerivedR> & R,
Eigen::PlainObjectBase<DerivedH> & H);
};
#ifndef IGL_STATIC_LIBRARY
# include "rgb_to_hsv.cpp"
#endif
#endif