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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RAY_MESH_INTERSECT_H
#define IGL_RAY_MESH_INTERSECT_H
#include "igl_inline.h"
#include "Hit.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Shoot a ray against a mesh (V,F) and collect all hits. If you have many
/// rays, consider using AABB.h
///
/// @param[in] source 3-vector origin of ray
/// @param[in] dir 3-vector direction of ray
/// @param[in] V #V by 3 list of mesh vertex positions
/// @param[in] F #F by 3 list of mesh face indices into V
/// @param[out] hits **sorted** list of hits
/// @return true if there were any hits (hits.size() > 0)
///
/// \see AABB
template <
typename Derivedsource,
typename Deriveddir,
typename DerivedV,
typename DerivedF>
IGL_INLINE bool ray_mesh_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
std::vector<igl::Hit> & hits);
/// \overload
/// @param[in] hit first hit, set only if it exists
template <
typename Derivedsource,
typename Deriveddir,
typename DerivedV,
typename DerivedF>
IGL_INLINE bool ray_mesh_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
igl::Hit & hit);
// Explicit function to check one triangle (given by index f) of the mesh.
// This function is used by ray_mesh_intersect to check each triangle.
// Outputs:
// hit hit with the given triangle, set only if it exists
// Returns true if there was a hit
template <
typename Derivedsource,
typename Deriveddir,
typename DerivedV,
typename DerivedF>
IGL_INLINE bool ray_triangle_intersect(
const Eigen::MatrixBase<Derivedsource> & source,
const Eigen::MatrixBase<Deriveddir> & dir,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const int f,
igl::Hit& hit);
}
#ifndef IGL_STATIC_LIBRARY
# include "ray_mesh_intersect.cpp"
#endif
#endif