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#ifndef IGL_RANDOM_SEARCH_H
#define IGL_RANDOM_SEARCH_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <functional>
namespace igl
{
/// Global optimization via random search.
///
/// Solve the problem:
///
/// minimize f(x)
/// subject to lb ≤ x ≤ ub
///
/// by uniform random search.
///
/// @param[in] f function to minimize
/// @param[in] LB #X vector of finite lower bounds
/// @param[in] UB #X vector of finite upper bounds
/// @param[in] iters number of iterations
/// @param[out] X #X optimal parameter vector
/// @return f(X)
///
template <
typename Scalar,
typename DerivedX,
typename DerivedLB,
typename DerivedUB>
IGL_INLINE Scalar random_search(
const std::function< Scalar (DerivedX &) > f,
const Eigen::MatrixBase<DerivedLB> & LB,
const Eigen::MatrixBase<DerivedUB> & UB,
const int iters,
DerivedX & X);
}
#ifndef IGL_STATIC_LIBRARY
# include "random_search.cpp"
#endif
#endif