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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2019 Lawson Fulton lawsonfulton@gmail.com
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/
#ifndef IGL_PATH_TO_EDGES_H
#define IGL_PATH_TO_EDGES_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Given a path as an ordered list of N>=2 vertex indices I[0], I[1], ..., I[N-1]
/// construct a list of edges [[I[0],I[1]], [I[1],I[2]], ..., [I[N-2], I[N-1]]]
/// connecting each sequential pair of vertices.
///
/// @param[in] I #I list of vertex indices
/// @param[in] make_loop bool If true, include an edge connecting I[N-1] to I[0]
/// @param[out] E #I-1 by 2 list of edges
///
template <typename DerivedI, typename DerivedE>
IGL_INLINE void path_to_edges(
const Eigen::MatrixBase<DerivedI> & I,
Eigen::PlainObjectBase<DerivedE> & E,
bool make_loop=false);
/// \overload
template <typename Index, typename DerivedE>
IGL_INLINE void path_to_edges(
const std::vector<Index> & I,
Eigen::PlainObjectBase<DerivedE> & E,
bool make_loop=false);
}
#ifndef IGL_STATIC_LIBRARY
# include "path_to_edges.cpp"
#endif
#endif