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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_BORDER_VERTEX_H
#define IGL_IS_BORDER_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Determine vertices on open boundary of a (manifold) mesh with triangle
/// faces F
///
/// @param[in] V #V by dim list of vertex positions
/// @param[in] F #F by 3 list of triangle indices
/// @return #V vector of bools revealing whether vertices are on boundary
///
/// \note assumes mesh is edge manifold
///
template <typename DerivedF>
IGL_INLINE std::vector<bool> is_border_vertex(
const Eigen::MatrixBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_border_vertex.cpp"
#endif
#endif