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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_FLIP_EDGE_H
#define IGL_FLIP_EDGE_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
/// Flip an edge in a triangle mesh. The edge specified by uei must have
/// exactly **two** adjacent faces. Violation will result in exception.
/// Another warning: edge flipping could convert manifold mesh into
/// non-manifold.
///
/// @param[in,out] F #F by 3 list of triangles.
/// @param[in,out] E #F*3 by 2 list of all of directed edges
/// @param[in,out] uE #uE by 2 list of unique undirected edges
/// @param[in,out] EMAP #F*3 list of indices into uE, mapping each directed edge to unique
/// undirected edge
/// @param[in,out] uE2E #uE list of lists of indices into E of coexisting edges
/// @param[in] ue index into uE the edge to be flipped.
template <
typename DerivedF,
typename DerivedE,
typename DeriveduE,
typename DerivedEMAP,
typename uE2EType>
IGL_INLINE void flip_edge(
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedE> & E,
Eigen::PlainObjectBase<DeriveduE> & uE,
Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
std::vector<std::vector<uE2EType> > & uE2E,
const size_t uei);
}
#ifndef IGL_STATIC_LIBRARY
# include "flip_edge.cpp"
#endif
#endif