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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_UNPROJECT_ONTO_MESH_H
#define IGL_EMBREE_UNPROJECT_ONTO_MESH_H
#include "../igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
namespace embree
{
// Forward define
class EmbreeIntersector;
/// Unproject a screen location (using the given model, proj and viewport) to find
/// the first hit on a mesh.
///
/// @param[in] pos screen space coordinates
/// @param[in] model model matrix
/// @param[in] proj projection matrix
/// @param[in] viewport vieweport vector
/// @param[in] ei EmbreeIntersector containing (V,F)
/// @param[out] fid id of the first face hit
/// @param[out] bc barycentric coordinates of hit
/// @return true if there is a hit
IGL_INLINE bool unproject_onto_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
int& fid,
Eigen::Vector3f& bc);
/// \overload
/// @param[in] vid vertex id of the closest vertex hit
IGL_INLINE bool unproject_onto_mesh(
const Eigen::Vector2f& pos,
const Eigen::MatrixXi& F,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
int& fid,
int& vid);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_onto_mesh.cpp"
#endif
#endif