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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_UNPROJECT_IN_MESH
#define IGL_EMBREE_UNPROJECT_IN_MESH
#include "../igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "../Hit.h"
namespace igl
{
namespace embree
{
// Forward define
class EmbreeIntersector;
/// Unproject a screen location (using current opengl viewport, projection, and
/// model view) to a 3D position _inside_ a given mesh. If the ray through the
/// given screen location (x,y) _hits_ the mesh more than twice then the 3D
/// midpoint between the first two hits is return. If it hits once, then that
/// point is return. If it does not hit the mesh then obj is not set.
///
///
/// @param[in] pos screen space coordinates
/// @param[in] model model matrix
/// @param[in] proj projection matrix
/// @param[in] viewport vieweport vector
/// @param[in] ei EmbreeIntersector containing (V,F)
/// @param[out] obj 3d unprojected mouse point in mesh
/// @param[out] hits vector of embree hits
/// @return number of hits
///
/// \note Previous prototype did not require model, proj, and viewport. This
/// has been removed. Instead replace with:
///
/// Eigen::Matrix4f model,proj;
/// Eigen::Vector4f viewport;
/// igl::opengl2::model_proj_viewport(model,proj,viewport);
/// igl::embree::unproject_in_mesh(Vector2f(x,y),model,proj,viewport,ei,obj,hits);
///
template < typename Derivedobj>
IGL_INLINE int unproject_in_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
Eigen::PlainObjectBase<Derivedobj> & obj,
std::vector<igl::Hit > & hits);
/// \overload
template < typename Derivedobj>
IGL_INLINE int unproject_in_mesh(
const Eigen::Vector2f& pos,
const Eigen::Matrix4f& model,
const Eigen::Matrix4f& proj,
const Eigen::Vector4f& viewport,
const EmbreeIntersector & ei,
Eigen::PlainObjectBase<Derivedobj> & obj);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "unproject_in_mesh.cpp"
#endif
#endif