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// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "circulation.h"
#include "list_to_matrix.h"
#include <cassert>
IGL_INLINE std::vector<int> igl::circulation(
const int e,
const bool ccw,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI)
{
// prepare output
std::vector<int> N;
N.reserve(6);
const int m = EMAP.size()/3;
assert(m*3 == EMAP.size());
const auto & step = [&](
const int e,
const int ff,
int & ne,
int & nf)
{
assert((EF(e,1) == ff || EF(e,0) == ff) && "e should touch ff");
//const int fside = EF(e,1)==ff?1:0;
const int nside = EF(e,0)==ff?1:0;
const int nv = EI(e,nside);
// get next face
nf = EF(e,nside);
// get next edge
const int dir = ccw?-1:1;
ne = EMAP(nf+m*((nv+dir+3)%3));
};
// Always start with first face (ccw in step will be sure to turn right
// direction)
const int f0 = EF(e,0);
int fi = f0;
int ei = e;
while(true)
{
step(ei,fi,ei,fi);
N.push_back(fi);
// back to start?
if(fi == f0)
{
assert(ei == e);
break;
}
}
return N;
}
IGL_INLINE void igl::circulation(
const int e,
const bool ccw,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
Eigen::VectorXi & vN)
{
std::vector<int> N = circulation(e,ccw,EMAP,EF,EI);
igl::list_to_matrix(N,vN);
}
IGL_INLINE void igl::circulation(
const int e,
const bool ccw,
const Eigen::MatrixXi & F,
const Eigen::VectorXi & EMAP,
const Eigen::MatrixXi & EF,
const Eigen::MatrixXi & EI,
/*std::vector<int> & Ne,*/
std::vector<int> & Nv,
std::vector<int> & Nf)
{
//
// for e --> (bf) and ccw=true
//
// c---d
// / \ / \
// a---b-e-f
// \ / \ /
// g---h
//
// // (might start with {bhf} depending on edge)
// Ne = […] -> [fd db dc cb ca ab ag gb gh hb hf fb]
// {upto cylic order}
// Nf = […] -> [{bfd}, {bdc}, {bca}, {bag}, {bgh}, {bhf}]
// Nv = [d c a g h f]
//
// prepare output
//Ne.clear();Ne.reserve(2*10);
Nv.clear();Nv.reserve(10);
Nf.clear();Nf.reserve(10);
const int m = EMAP.size()/3;
assert(m*3 == EMAP.size());
const auto & step = [&](
const int e,
const int ff,
int & ne,
//int & re,
int & rv,
int & nf)
{
assert((EF(e,1) == ff || EF(e,0) == ff) && "e should touch ff");
//const int fside = EF(e,1)==ff?1:0;
const int nside = EF(e,0)==ff?1:0;
const int nv = EI(e,nside);
// get next face
nf = EF(e,nside);
// get next edge
const int dir = ccw?-1:1;
rv = F(nf,nv);
ne = EMAP(nf+m*((nv+dir+3)%3));
//re = EMAP(nf+m*((nv+2*dir+3)%3));
};
// Always start with first face (ccw in step will be sure to turn right
// direction)
const int f0 = EF(e,0);
int fi = f0;
int ei = e;
while(true)
{
int rv;
step(ei,fi,ei/*,re*/,rv,fi);
Nf.push_back(fi);
//Ne.push_back(re);
//Ne.push_back(ei);
Nv.push_back(rv);
// back to start?
if(fi == f0)
{
assert(ei == e);
break;
}
}
}