// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2019 Lawson Fulton lawsonfulton@gmail.com // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/ #ifndef IGL_PATH_TO_EDGES_H #define IGL_PATH_TO_EDGES_H #include "igl_inline.h" #include #include namespace igl { /// Given a path as an ordered list of N>=2 vertex indices I[0], I[1], ..., I[N-1] /// construct a list of edges [[I[0],I[1]], [I[1],I[2]], ..., [I[N-2], I[N-1]]] /// connecting each sequential pair of vertices. /// /// @param[in] I #I list of vertex indices /// @param[in] make_loop bool If true, include an edge connecting I[N-1] to I[0] /// @param[out] E #I-1 by 2 list of edges /// template IGL_INLINE void path_to_edges( const Eigen::MatrixBase & I, Eigen::PlainObjectBase & E, bool make_loop=false); /// \overload template IGL_INLINE void path_to_edges( const std::vector & I, Eigen::PlainObjectBase & E, bool make_loop=false); } #ifndef IGL_STATIC_LIBRARY # include "path_to_edges.cpp" #endif #endif