#ifndef IGL_IS_STL_H #define IGL_IS_STL_H #include "igl_inline.h" #include namespace igl { /// Given a file pointer, determine if it contains an .stl file and then /// rewind it. /// /// @param[in] stl_file pointer to file /// @param[in] is_ascii flag whether stl is ascii /// @return whether stl_file is an .stl file IGL_INLINE bool is_stl(FILE * stl_file, bool & is_ascii); IGL_INLINE bool is_stl(FILE * stl_file); }; #ifndef IGL_STATIC_LIBRARY # include "is_stl.cpp" #endif #endif