// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2020 Oded Stein // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EDGE_VECTORS_H #define IGL_EDGE_VECTORS_H #include "igl_inline.h" #include namespace igl { /// Computes the normalized edge vectors for edges in a triangle mesh /// /// @tparam whether to compute edge perpendiculars /// @param[in] V #V by 3 list of vertex positions /// @param[in] F #F by 3 list of triangle indices /// @param[in] E #F by 3 a mapping from each halfedge to each edge /// @param[in] oE #F by 3 the orientation (e.g., -1 or 1) of each halfedge /// compared to the orientation of the actual edge, as computed with /// orient_halfedges. will be computed if not provided. /// @param[out] vecParallel |HE| list of edge vectors /// @param[out] vecPerpendicular |HE| list of vectors perpendicular to vec template IGL_INLINE void edge_vectors( const Eigen::MatrixBase &V, const Eigen::MatrixBase &F, const Eigen::MatrixBase &E, const Eigen::MatrixBase &oE, Eigen::PlainObjectBase &vecParallel, Eigen::PlainObjectBase &vecPerpendicular); /// \overload template IGL_INLINE void edge_vectors( const Eigen::MatrixBase &V, const Eigen::MatrixBase &F, const Eigen::MatrixBase &E, const Eigen::MatrixBase &oE, Eigen::PlainObjectBase &vec); } #ifndef IGL_STATIC_LIBRARY # include "edge_vectors.cpp" #endif #endif