// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2017 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H #define IGL_BIJECTIVE_COMPOSITE_HARMONIC_MAPPING_H #include "igl_inline.h" #include namespace igl { /// Compute a injective planar mapping of a triangulated polygon (V,F) subjected to /// boundary conditions (b,bc). The mapping should be bijective in the sense /// that no triangles' areas become negative (this assumes they started /// positive). This mapping is computed by "composing" harmonic mappings /// between incremental morphs of the boundary conditions. This is a bit like /// a discrete version of "Bijective Composite Mean Value Mappings" [Schneider /// et al. 2013] but with a discrete harmonic map (cf. harmonic coordinates) /// instead of mean value coordinates. This is inspired by "Embedding a /// triangular graph within a given boundary" [Xu et al. 2011]. /// /// @param[in] V #V by 2 list of triangle mesh vertex positions /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] b #b list of boundary indices into V /// @param[in] bc #b by 2 list of boundary conditions corresponding to b /// @param[out] U #V by 2 list of output mesh vertex locations /// @return true if and only if U contains a successful bijectie mapping /// /// template < typename DerivedV, typename DerivedF, typename Derivedb, typename Derivedbc, typename DerivedU> IGL_INLINE bool bijective_composite_harmonic_mapping( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & b, const Eigen::MatrixBase & bc, Eigen::PlainObjectBase & U); /// \overload /// @param[in] min_steps minimum number of steps to take from V(b,:) to bc /// @param[in] max_steps minimum number of steps to take from V(b,:) to bc (if /// max_steps == min_steps then no further number of steps will be tried) /// @param[in] num_inner_iters number of iterations of harmonic solves to run after /// for each morph step (to try to push flips back in) /// @param[in] test_for_flips whether to check if flips occurred (and trigger more /// steps). if test_for_flips = false then this function always returns /// true template < typename DerivedV, typename DerivedF, typename Derivedb, typename Derivedbc, typename DerivedU> IGL_INLINE bool bijective_composite_harmonic_mapping( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & b, const Eigen::MatrixBase & bc, const int min_steps, const int max_steps, const int num_inner_iters, const bool test_for_flips, Eigen::PlainObjectBase & U); } #ifndef IGL_STATIC_LIBRARY # include "bijective_composite_harmonic_mapping.cpp" #endif #endif