#include #include #include Eigen::MatrixXd V; Eigen::MatrixXi F; Eigen::MatrixXd V_uv; bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) { if (key == '1') { // Plot the 3D mesh viewer.data().set_mesh(V,F); viewer.core().align_camera_center(V,F); } else if (key == '2') { // Plot the mesh in 2D using the UV coordinates as vertex coordinates viewer.data().set_mesh(V_uv,F); viewer.core().align_camera_center(V_uv,F); } viewer.data().compute_normals(); return false; } int main(int argc, char *argv[]) { using namespace Eigen; using namespace std; // Load a mesh in OFF format igl::readOFF(TUTORIAL_SHARED_PATH "/camelhead.off", V, F); // LSCM parametrization igl::lscm(V,F,V_uv); // Plot the mesh igl::opengl::glfw::Viewer viewer; viewer.data().set_mesh(V, F); viewer.data().set_uv(V_uv); viewer.callback_key_down = &key_down; // Disable wireframe viewer.data().show_lines = false; // Draw checkerboard texture viewer.data().show_texture = true; // Launch the viewer viewer.launch(); }