#include #include #include #include #include #include int main(int argc, char *argv[]) { // Load a mesh from file Eigen::MatrixXd V; Eigen::MatrixXi F; igl::read_triangle_mesh(argc>1?argv[1]: TUTORIAL_SHARED_PATH "/cow.off",V,F); // Set up viewer igl::opengl::glfw::Viewer vr; vr.data().set_mesh(V,F); igl::opengl::glfw::imgui::ImGuiPlugin imgui_plugin; vr.plugins.push_back(&imgui_plugin); // Add a 3D gizmo plugin igl::opengl::glfw::imgui::ImGuizmoWidget gizmo; imgui_plugin.widgets.push_back(&gizmo); // Initialize ImGuizmo at mesh centroid gizmo.T.block(0,3,3,1) = 0.5*(V.colwise().maxCoeff() + V.colwise().minCoeff()).transpose().cast(); // Update can be applied relative to this remembered initial transform const Eigen::Matrix4f T0 = gizmo.T; // Attach callback to apply imguizmo's transform to mesh gizmo.callback = [&](const Eigen::Matrix4f & T) { const Eigen::Matrix4d TT = (T*T0.inverse()).cast().transpose(); vr.data().set_vertices( (V.rowwise().homogeneous()*TT).rowwise().hnormalized()); vr.data().compute_normals(); }; // Maya-style keyboard shortcuts for operation vr.callback_key_pressed = [&](decltype(vr) &,unsigned int key, int mod) { switch(key) { case ' ': gizmo.visible = !gizmo.visible; return true; case 'W': case 'w': gizmo.operation = ImGuizmo::TRANSLATE; return true; case 'E': case 'e': gizmo.operation = ImGuizmo::ROTATE; return true; case 'R': case 'r': gizmo.operation = ImGuizmo::SCALE; return true; } return false; }; igl::opengl::glfw::imgui::ImGuiMenu menu; imgui_plugin.widgets.push_back(&menu); std::cout<