#include #include #include #include #include int main(int argc, char * argv[]) { igl::opengl::glfw::Viewer viewer; viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/cube.obj"); viewer.load_mesh_from_file(std::string(TUTORIAL_SHARED_PATH) + "/sphere.obj"); unsigned int left_view, right_view; int cube_id = viewer.data_list[0].id; int sphere_id = viewer.data_list[1].id; viewer.callback_init = [&](igl::opengl::glfw::Viewer &) { viewer.core().viewport = Eigen::Vector4f(0, 0, 640, 800); left_view = viewer.core_list[0].id; right_view = viewer.append_core(Eigen::Vector4f(640, 0, 640, 800)); return false; }; viewer.callback_key_down = [&](igl::opengl::glfw::Viewer &, unsigned int key, int mod) { if(key == GLFW_KEY_SPACE) { // By default, when a core is appended, all loaded meshes will be displayed in that core. // Displaying can be controlled by calling viewer.data().set_visible(). viewer.data(cube_id).set_visible(false, left_view); viewer.data(sphere_id).set_visible(false, right_view); } return false; }; viewer.callback_post_resize = [&](igl::opengl::glfw::Viewer &v, int w, int h) { v.core( left_view).viewport = Eigen::Vector4f(0, 0, w / 2, h); v.core(right_view).viewport = Eigen::Vector4f(w / 2, 0, w - (w / 2), h); return true; }; viewer.launch(); return EXIT_SUCCESS; }