// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITESTL_H #define IGL_WRITESTL_H #include "igl_inline.h" #include "FileEncoding.h" #ifndef IGL_NO_EIGEN # include #endif #include #include namespace igl { /// Write a mesh to an stl file. /// /// @tparam Scalar type for positions and vectors (will be read as double and cast /// to Scalar) /// @param[in] filename path to .obj file /// @param[in] V double matrix of vertex positions #F*3 by 3 /// @param[in] F index matrix of triangle indices #F by 3 /// @param[in] N double matrix of vertex positions #F by 3 /// @param[in] encoding enum to set file encoding (ascii by default) /// @return true on success, false on errors /// template IGL_INLINE bool writeSTL( const std::string & filename, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & N, FileEncoding encoding=FileEncoding::Ascii); /// \overload template IGL_INLINE bool writeSTL( const std::string & filename, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, FileEncoding encoding=FileEncoding::Ascii); } #ifndef IGL_STATIC_LIBRARY # include "writeSTL.cpp" #endif #endif