// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEOFF_H #define IGL_WRITEOFF_H #include "igl_inline.h" #include #include namespace igl { /// Export geometry and colors-by-vertex to an ascii OFF file /// /// Only triangle meshes are supported /// /// @tparam Scalar type for positions and vectors (will be read as double and cast /// to Scalar) /// @tparam Index type for indices (will be read as int and cast to Index) /// @param[in] str path to .off output file /// @param[in] V #V by 3 mesh vertex positions /// @param[in] F #F by 3 mesh indices into V /// @param[in] C double matrix of rgb values per vertex #V by 3 /// @return true on success, false on errors template IGL_INLINE bool writeOFF( const std::string str, const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase& C); /// \overload template IGL_INLINE bool writeOFF( const std::string str, const Eigen::MatrixBase& V, const Eigen::MatrixBase& F); } #ifndef IGL_STATIC_LIBRARY # include "writeOFF.cpp" #endif #endif