// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEOBJ_H #define IGL_WRITEOBJ_H #include "igl_inline.h" // History: // return type changed from void to bool Alec 20 Sept 2011 #include #include #include namespace igl { /// Write a mesh in an ascii obj file /// /// @param[in] str path to outputfile /// @param[in] V #V by 3 mesh vertex positions /// @param[in] F #F by 3|4 mesh indices into V /// @param[in] CN #CN by 3 normal vectors /// @param[in] FN #F by 3|4 corner normal indices into CN /// @param[in] TC #TC by 2|3 texture coordinates /// @param[in] FTC #F by 3|4 corner texture coord indices into TC /// @return true on success, false on error /// /// \bug Horrifyingly, this does not have the same order of parameters as /// readOBJ. /// /// \see readOBJ template < typename DerivedV, typename DerivedF, typename DerivedCN, typename DerivedFN, typename DerivedTC, typename DerivedFTC> IGL_INLINE bool writeOBJ( const std::string str, const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, const Eigen::MatrixBase& CN, const Eigen::MatrixBase& FN, const Eigen::MatrixBase& TC, const Eigen::MatrixBase& FTC); /// \overload template IGL_INLINE bool writeOBJ( const std::string str, const Eigen::MatrixBase& V, const Eigen::MatrixBase& F); /// Write a mesh of mixed tris and quads to an ascii obj file /// /// @param[in] str path to outputfile /// @param[in] V #V by 3 mesh vertex positions /// @param[in] F #F std::vector of std::vector of size 3 or 4 mesh indices into V /// @return true on success, false on error template IGL_INLINE bool writeOBJ( const std::string &str, const Eigen::MatrixBase& V, const std::vector >& F); } #ifndef IGL_STATIC_LIBRARY # include "writeOBJ.cpp" #endif #endif