// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_WRITEBF_H #define IGL_WRITEBF_H #include "igl_inline.h" #include #include namespace igl { /// Write a bones forest to a file /// /// @param[in] file_name path to .bf bones tree file /// @param[in] WI #B list of unique weight indices /// @param[in] P #B list of parent indices into B, -1 for roots /// @param[in] O #B list of tip offsets /// @return true on success, false on errors /// /// \see readBF template < typename DerivedWI, typename DerivedP, typename DerivedO> IGL_INLINE bool writeBF( const std::string & filename, const Eigen::PlainObjectBase & WI, const Eigen::PlainObjectBase & P, const Eigen::PlainObjectBase & O); } #ifndef IGL_STATIC_LIBRARY # include "writeBF.cpp" #endif #endif