// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COMPONENTS_H #define IGL_COMPONENTS_H #include "igl_inline.h" #include #include namespace igl { /// Compute connected components of a graph represented by an adjacency /// matrix. /// /// Outputs a component ID per vertex of the graph where connectivity is established by edges. /// /// @param[in] A n by n adjacency matrix /// @param[out] C n list of component ids (starting with 0) /// @param[out] counts #components list of counts for each component /// template IGL_INLINE void vertex_components( const Eigen::SparseCompressedBase & A, Eigen::PlainObjectBase & C, Eigen::PlainObjectBase & counts); /// \overload template IGL_INLINE void vertex_components( const Eigen::SparseCompressedBase & A, Eigen::PlainObjectBase & C); /// Compute the connected components for a mesh given its faces. /// Returns a component ID per vertex of the mesh where connectivity is established by edges. /// /// For computing connected components per face see igl::facet_components /// /// /// @param[in] F n by 3 list of triangle indices /// @param[out] C max(F) list of component ids template IGL_INLINE void vertex_components( const Eigen::MatrixBase & F, Eigen::PlainObjectBase & C); } #ifndef IGL_STATIC_LIBRARY # include "vertex_components.cpp" #endif #endif