// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_UNPROJECT_H #define IGL_UNPROJECT_H #include "igl_inline.h" #include namespace igl { /// Eigen reimplementation of gluUnproject /// /// @param[in] win #P by 3 or 3-vector (#P=1) of screen space x, y, and z coordinates /// @param[in] model 4x4 model-view matrix /// @param[in] proj 4x4 projection matrix /// @param[in] viewport 4-long viewport vector /// @param[out] scene #P by 3 or 3-vector (#P=1) the unprojected x, y, and z coordinates /// /// \bug The compiler will not complain if V and P are Vector3d, but the /// result will be incorrect. template < typename Derivedwin, typename Derivedmodel, typename Derivedproj, typename Derivedviewport, typename Derivedscene> IGL_INLINE void unproject( const Eigen::MatrixBase& win, const Eigen::MatrixBase& model, const Eigen::MatrixBase& proj, const Eigen::MatrixBase& viewport, Eigen::PlainObjectBase & scene); /// \overload template IGL_INLINE Eigen::Matrix unproject( const Eigen::Matrix& win, const Eigen::Matrix& model, const Eigen::Matrix& proj, const Eigen::Matrix& viewport); } #ifndef IGL_STATIC_LIBRARY # include "unproject.cpp" #endif #endif