// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SVD3X3_H #define IGL_SVD3X3_H #include "igl_inline.h" #include namespace igl { /// Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html /// The resulting decomposition is A = U * diag(S[0], S[1], S[2]) * V' /// /// \note this SVD algorithm guarantees that det(U) = det(V) = 1, but this /// comes at the cost that 'sigma3' can be negative /// for computing polar decomposition it's great because all we need to do is U*V' /// and the result will automatically have positive determinant /// /// @param[in] A 3x3 matrix /// @param[out] U 3x3 left singular vectors /// @param[out] S 3x1 singular values /// @param[out] V 3x3 right singular vectors /// /// \bug this will not work correctly for double precision. template IGL_INLINE void svd3x3( const Eigen::Matrix& A, Eigen::Matrix &U, Eigen::Matrix &S, Eigen::Matrix&V); } #ifndef IGL_STATIC_LIBRARY # include "svd3x3.cpp" #endif #endif