// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2022 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_SPLIT_NONMANIFOLD_H #define IGL_SPLIT_NONMANIFOLD_H #include "igl_inline.h" #include namespace igl { /// Split a non-manifold (or non-orientable) mesh into a orientable manifold /// mesh possibly with more connected components and geometrically duplicate /// vertices. /// /// @param[in] F #F by 3 list of mesh triangle indices into rows of some V /// @param[out] SF #F by 3 list of mesh triangle indices into rows of a new vertex list /// SV = V(SVI,:) /// @param[out] SVI #SV list of indices into V identifying vertex positions template < typename DerivedF, typename DerivedSF, typename DerivedSVI > IGL_INLINE void split_nonmanifold( const Eigen::MatrixBase & F, Eigen::PlainObjectBase & SF, Eigen::PlainObjectBase & SVI); /// \overload /// @param[in] V #V by dim explicit list of vertex positions /// @param[out] SV #SV by dim explicit list of vertex positions template < typename DerivedV, typename DerivedF, typename DerivedSV, typename DerivedSF, typename DerivedSVI > IGL_INLINE void split_nonmanifold( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, Eigen::PlainObjectBase & SV, Eigen::PlainObjectBase & SF, Eigen::PlainObjectBase & SVI); } #ifndef IGL_STATIC_LIBRARY # include "split_nonmanifold.cpp" #endif #endif