// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_READOFF_H #define IGL_READOFF_H #include "igl_inline.h" // History: // return type changed from void to bool Alec 18 Sept 2011 #ifndef IGL_NO_EIGEN # include #endif #include #include #include namespace igl { /// Read a mesh from an ascii OFF file, filling in vertex positions, normals /// and texture coordinates. Mesh may have faces of any number of degree /// /// @tparam Scalar type for positions and vectors (will be read as double and cast /// to Scalar) /// @tparam Index type for indices (will be read as int and cast to Index) /// @param[in] str path to .obj file /// @param[out] V double matrix of vertex positions #V by 3 /// @param[out] F #F list of face indices into vertex positions /// @param[out] N list of vertex normals #V by 3 /// @param[out] C list of rgb color values per vertex #V by 3 /// @return true on success, false on errors template IGL_INLINE bool readOFF( const std::string off_file_name, std::vector > & V, std::vector > & F, std::vector > & N, std::vector > & C); /// \overload template IGL_INLINE bool readOFF( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F); /// \overload template IGL_INLINE bool readOFF( const std::string str, Eigen::PlainObjectBase& V, Eigen::PlainObjectBase& F, Eigen::PlainObjectBase& N); /// \overload /// @param[in,out] off_file pointer to already open .off file (will be closed) template IGL_INLINE bool readOFF( FILE * off_file, std::vector > & V, std::vector > & F, std::vector > & N, std::vector > & C); } #ifndef IGL_STATIC_LIBRARY # include "readOFF.cpp" #endif #endif