// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_QSLIM_H #define IGL_QSLIM_H #include "igl_inline.h" #include namespace igl { /// Decimate (simplify) a triangle mesh in nD according to the paper /// "Simplifying Surfaces with Color and Texture using Quadric Error Metrics" /// by [Garland and Heckbert, 1987] (technically a followup to qslim). The /// mesh can have open boundaries but should be edge-manifold. /// /// @param[in] V #V by dim list of vertex positions. Assumes that vertices with /// infinite coordinates are "points at infinity" being used to close up /// boundary edges with faces. This allows special subspace quadrice for /// boundary edges: There should never be more than one "point at /// infinity" in a single triangle. /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] max_m desired number of output faces /// @param[in] block_intersections whether to block intersections (see /// intersection_blocking_collapse_edge_callbacks) /// @param[out] U #U by dim list of output vertex posistions (can be same ref as V) /// @param[out] G #G by 3 list of output face indices into U (can be same ref as F) /// @param[out] J #G list of indices into F of birth face /// @param[out] I #U list of indices into V of birth vertices IGL_INLINE bool qslim( const Eigen::MatrixXd & V, const Eigen::MatrixXi & F, const int max_m, const bool block_intersections, Eigen::MatrixXd & U, Eigen::MatrixXi & G, Eigen::VectorXi & J, Eigen::VectorXi & I); } #ifndef IGL_STATIC_LIBRARY # include "qslim.cpp" #endif #endif