// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2015 Qingan Zhou // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OUTER_ELEMENT_H #define IGL_OUTER_ELEMENT_H #include "igl_inline.h" #include namespace igl { /// Find a vertex that is reachable from infinite without crossing any faces. /// Such vertex is called "outer vertex." /// /// Precondition: The input mesh must have all self-intersection resolved and /// no duplicated vertices. See cgal::remesh_self_intersections.h for how to /// obtain such input. /// /// @param[in] V #V by 3 list of vertex positions /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] I #I list of facets to consider /// @param[out] v_index index of outer vertex /// @param[out] A #A list of facets incident to the outer vertex /// /// \fileinfo template < typename DerivedV, typename DerivedF, typename DerivedI, typename IndexType, typename DerivedA > IGL_INLINE void outer_vertex( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & I, IndexType & v_index, Eigen::PlainObjectBase & A); /// Find an edge that is reachable from infinity without crossing any faces. /// Such edge is called "outer edge." /// /// Precondition: The input mesh must have all self-intersection resolved and /// no duplicated vertices. The correctness of the output depends on the fact /// that there is no edge overlap. See cgal::remesh_self_intersections.h for /// how to obtain such input. /// /// @param[in] V #V by 3 list of vertex positions /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] I #I list of facets to consider /// @param[out] v1 index of the first end point of outer edge /// @param[out] v2 index of the second end point of outer edge /// @param[out] A #A list of facets incident to the outer edge /// /// \fileinfo template< typename DerivedV, typename DerivedF, typename DerivedI, typename IndexType, typename DerivedA > IGL_INLINE void outer_edge( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & I, IndexType & v1, IndexType & v2, Eigen::PlainObjectBase & A); /// Find a facet that is reachable from infinity without crossing any faces. /// Such facet is called "outer facet." /// /// Precondition: The input mesh must have all self-intersection resolved. I.e /// there is no duplicated vertices, no overlapping edge and no intersecting /// faces (the only exception is there could be topologically duplicated faces). /// See cgal::remesh_self_intersections.h for how to obtain such input. /// /// @param[in] V #V by 3 list of vertex positions /// @param[in] F #F by 3 list of triangle indices into V /// @param[in] N #N by 3 list of face normals /// @param[in] I #I list of facets to consider /// @param[out] f Index of the outer facet. /// @param[out] flipped true iff the normal of f points inwards. /// /// \fileinfo template< typename DerivedV, typename DerivedF, typename DerivedN, typename DerivedI, typename IndexType > IGL_INLINE void outer_facet( const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const Eigen::MatrixBase & N, const Eigen::MatrixBase & I, IndexType & f, bool & flipped); } #ifndef IGL_STATIC_LIBRARY # include "outer_element.cpp" #endif #endif