// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ON_BOUNDARY_H #define IGL_ON_BOUNDARY_H #include "igl_inline.h" #include #include namespace igl { /// Determine boundary facets of mesh elements stored in T /// /// @tparam IntegerT integer-value: i.e. int /// @tparam IntegerF integer-value: i.e. int /// @param[in] T triangle|tetrahedron index list, m by 3|4, where m is the /// number of elements /// @param[out] I m long list of bools whether tet is on boundary /// @param[out] C m by 3|4 list of bools whether opposite facet is on /// boundary /// template IGL_INLINE void on_boundary( const std::vector > & T, std::vector & I, std::vector > & C); /// \overload template IGL_INLINE void on_boundary( const Eigen::MatrixBase& T, Eigen::PlainObjectBase& I, Eigen::PlainObjectBase& C); } #ifndef IGL_STATIC_LIBRARY # include "on_boundary.cpp" #endif #endif