// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2019 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_ITERATIVE_CLOSEST_POINT_H #define IGL_ITERATIVE_CLOSEST_POINT_H #include "igl_inline.h" #include #include "AABB.h" namespace igl { /// Solve for the rigid transformation that places mesh X onto mesh Y using the /// iterative closest point method. In particular, optimize: /// /// min ∫_X inf ‖x*R+t - y‖² dx /// R∈SO(3) y∈Y /// t∈R³ /// /// Typically optimization strategies include using Gauss Newton /// ("point-to-plane" linearization) and stochastic descent (sparse random /// sampling each iteration). /// /// @param[in] VX #VX by 3 list of mesh X vertices /// @param[in] FX #FX by 3 list of mesh X triangle indices into rows of VX /// @param[in] VY #VY by 3 list of mesh Y vertices /// @param[in] FY #FY by 3 list of mesh Y triangle indices into rows of VY /// @param[in] num_samples number of random samples to use (larger --> more accurate, /// but also more suceptible to sticking to local minimum) /// @param[out] R 3x3 rotation matrix so that (VX*R+t,FX) ~~ (VY,FY) /// @param[out] t 1x3 translation row vector template < typename DerivedVX, typename DerivedFX, typename DerivedVY, typename DerivedFY, typename DerivedR, typename Derivedt > IGL_INLINE void iterative_closest_point( const Eigen::MatrixBase & VX, const Eigen::MatrixBase & FX, const Eigen::MatrixBase & VY, const Eigen::MatrixBase & FY, const int num_samples, const int max_iters, Eigen::PlainObjectBase & R, Eigen::PlainObjectBase & t); /// \overload /// @param[in] Ytree precomputed AABB tree for accelerating closest point queries /// @param[in] NY #FY by 3 list of precomputed unit face normals template < typename DerivedVX, typename DerivedFX, typename DerivedVY, typename DerivedFY, typename DerivedNY, typename DerivedR, typename Derivedt > IGL_INLINE void iterative_closest_point( const Eigen::MatrixBase & VX, const Eigen::MatrixBase & FX, const Eigen::MatrixBase & VY, const Eigen::MatrixBase & FY, const igl::AABB & Ytree, const Eigen::MatrixBase & NY, const int num_samples, const int max_iters, Eigen::PlainObjectBase & R, Eigen::PlainObjectBase & t); } #ifndef IGL_STATIC_LIBRARY # include "iterative_closest_point.cpp" #endif #endif