// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_GAUSSIAN_CURVATURE_H #define IGL_GAUSSIAN_CURVATURE_H #include "igl_inline.h" #include namespace igl { /// Compute the 2π minus the sum of interior angles at each vertex. For /// interior vertices of a manifold mesh this corresponds to the local /// integral gaussian curvature ("angle deficit", without averaging by local /// area). For boundary vertices, this quantity is not so meaninful. FWIW, /// adding π to the output for boundary vertices would produce local integral /// geodesic curvature along the boundary curve. /// /// @param[in] V #V by 3 eigen Matrix of mesh vertex 3D positions /// @param[in] F #F by 3 eigen Matrix of face (triangle) indices /// @param[out] K #V by 1 eigen Matrix of discrete gaussian curvature values /// template IGL_INLINE void gaussian_curvature( const Eigen::MatrixBase& V, const Eigen::MatrixBase& F, Eigen::PlainObjectBase & K); } #ifndef IGL_STATIC_LIBRARY # include "gaussian_curvature.cpp" #endif #endif