// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Michael Rabinovich // Copyright (C) 2017 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_EULER_CHARACTERISTIC_H #define IGL_EULER_CHARACTERISTIC_H #include "igl_inline.h" #include #include #include namespace igl { /// Computes the Euler characteristic of a given mesh (V,F) /// /// χ = |V| - |E| + |F| /// /// For example, /// - a single triangle has 3 - 3 + 1 = 1 /// - a tetrahedron has 4 - 6 + 4 = 2 /// /// @param[in] F #F by dim list of mesh faces (must be triangles) /// @return An int containing the Euler characteristic /// /// \note There is [some confusion](https://github.com/libigl/libigl/issues/2249#issue-1863608449) over the standard definition of Euler /// characteristic. libigl's definition agrees with /// [wikipedia](https://en.wikipedia.org/wiki/Euler_characteristic) and [David /// Eppstein's /// proofs](https://www.ics.uci.edu/~eppstein/junkyard/euler/all.html). template IGL_INLINE int euler_characteristic( const Eigen::MatrixBase & F); } #ifndef IGL_STATIC_LIBRARY # include "euler_characteristic.cpp" #endif #endif