#ifndef IGL_EDGES_TO_PATH_H #define IGL_EDGES_TO_PATH_H #include "igl_inline.h" #include namespace igl { /// Given a set of undirected, unique edges such that all form a /// single connected compoent with exactly 0 or 2 nodes with valence =1, /// determine the/a path visiting all nodes. /// /// @param[in] E #E by 2 list of undirected edges /// @param[out] I #E+1 list of nodes in order tracing the chain (loop), if the output /// is a loop then I(1) == I(end) /// @param[out] J #I-1 list of indices into E of edges tracing I /// @param[out] K #I-1 list of indices into columns of E {0,1} so that K(i) means that /// E(i,K(i)) comes before the other (i.e., E(i,3-K(i)) ). This means that /// I(i) == E(J(i),K(i)) for i<#I, or /// I == E(sub2ind(size(E),J([1:end end]),[K;3-K(end)])))) /// template < typename DerivedE, typename DerivedI, typename DerivedJ, typename DerivedK> IGL_INLINE void edges_to_path( const Eigen::MatrixBase & E, Eigen::PlainObjectBase & I, Eigen::PlainObjectBase & J, Eigen::PlainObjectBase & K); } #ifndef IGL_STATIC_LIBRARY # include "edges_to_path.cpp" #endif #endif