// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL_TEXTURE_FROM_TGA_H #define IGL_OPENGL_TEXTURE_FROM_TGA_H #include "../../igl_inline.h" #include "../../opengl2/gl.h" #include namespace igl { namespace opengl { /// Read an image from a .tga file and use it as a texture /// /// @param[in] tga_file path to .tga file /// @param[out] id of generated openGL texture /// @return true on success, false on failure IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id); } } #ifndef IGL_STATIC_LIBRARY # include "texture_from_tga.cpp" #endif #endif