// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_OPENGL_RENDER_TO_TGA_H #define IGL_OPENGL_RENDER_TO_TGA_H #include "../../igl_inline.h" #include namespace igl { namespace opengl { // Render current open GL image to .tga file // Inputs: // tga_file path to output .tga file // width width of scene and resulting image // height height of scene and resulting image /// alpha whether to include alpha channel // Returns true only if no errors occurred // // See also: png/render_to_png which is slower but writes .png files IGL_INLINE bool render_to_tga( const std::string tga_file, const int width, const int height, const bool alpha); } } #ifndef IGL_STATIC_LIBRARY # include "render_to_tga.cpp" #endif #endif