// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H #define IGL_COPYLEFT_CGAL_COMPLEX_TO_MESH_H #include "../../igl_inline.h" #include #include namespace igl { namespace copyleft { namespace cgal { /// Convert a CGAL::Complex_2_in_triangulation_3 to a mesh (V,F) /// /// @tparam Tr CGAL triangulation type, e.g. CGAL::Surface_mesh_default_triangulation_3 /// @param[in] c2t3 2-complex (surface) living in a 3d triangulation /// (e.g. result of CGAL::make_surface_mesh) /// @param[out] V #V by 3 list of vertex positions /// @param[out] F #F by 3 list of triangle indices /// @return true iff conversion was successful, failure can ok if CGAL code /// can't figure out ordering. /// template IGL_INLINE bool complex_to_mesh( const CGAL::Complex_2_in_triangulation_3 & c2t3, Eigen::PlainObjectBase & V, Eigen::PlainObjectBase & F); } } } #ifndef IGL_STATIC_LIBRARY # include "complex_to_mesh.cpp" #endif #endif