# 1. Define module igl_add_library(igl_stb) # 2. Include headers include(GNUInstallDirs) target_include_directories(igl_stb ${IGL_SCOPE} $ $ ) # 3. Target sources file(GLOB INC_FILES "${libigl_SOURCE_DIR}/include/igl/stb/*.h") file(GLOB SRC_FILES "${libigl_SOURCE_DIR}/include/igl/stb/*.cpp") if(LIBIGL_OPENGL) message(STATUS "Including igl/opengl/stb support") file(GLOB OPENGL_INC_FILES "${libigl_SOURCE_DIR}/include/igl/opengl/stb/*.h") file(GLOB OPENGL_SRC_FILES "${libigl_SOURCE_DIR}/include/igl/opengl/stb/*.cpp") list(APPEND INC_FILES ${OPENGL_INC_FILES}) list(APPEND SRC_FILES ${OPENGL_SRC_FILES}) endif() igl_target_sources(igl_stb ${INC_FILES} ${SRC_FILES}) # 4. Dependencies include(stb) target_link_libraries(igl_stb ${IGL_SCOPE} igl::core stb::stb ) if(LIBIGL_OPENGL) igl_include(opengl) target_link_libraries(igl_stb ${IGL_SCOPE} igl::opengl ) endif()