// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2016 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_RAY_MESH_INTERSECT_H #define IGL_RAY_MESH_INTERSECT_H #include "igl_inline.h" #include "Hit.h" #include #include namespace igl { /// Shoot a ray against a mesh (V,F) and collect all hits. If you have many /// rays, consider using AABB.h /// /// @param[in] source 3-vector origin of ray /// @param[in] dir 3-vector direction of ray /// @param[in] V #V by 3 list of mesh vertex positions /// @param[in] F #F by 3 list of mesh face indices into V /// @param[out] hits **sorted** list of hits /// @return true if there were any hits (hits.size() > 0) /// /// \see AABB template < typename Derivedsource, typename Deriveddir, typename DerivedV, typename DerivedF> IGL_INLINE bool ray_mesh_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, std::vector & hits); /// \overload /// @param[in] hit first hit, set only if it exists template < typename Derivedsource, typename Deriveddir, typename DerivedV, typename DerivedF> IGL_INLINE bool ray_mesh_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, igl::Hit & hit); // Explicit function to check one triangle (given by index f) of the mesh. // This function is used by ray_mesh_intersect to check each triangle. // Outputs: // hit hit with the given triangle, set only if it exists // Returns true if there was a hit template < typename Derivedsource, typename Deriveddir, typename DerivedV, typename DerivedF> IGL_INLINE bool ray_triangle_intersect( const Eigen::MatrixBase & source, const Eigen::MatrixBase & dir, const Eigen::MatrixBase & V, const Eigen::MatrixBase & F, const int f, igl::Hit& hit); } #ifndef IGL_STATIC_LIBRARY # include "ray_mesh_intersect.cpp" #endif #endif